Thursday, March 21, 2013

Educational Gaming: Virtual Frog Dissection


How does this game support development in the 21st century skills?
I think it this game supports this because it gives the students time to do a virtual dissection, because must class periods are not long enough to do the actual dissection.
http://www.mydoctorgames.com/dissect-a-frog/

I would link this to ISTE standard 2a:

2. Design and Develop Digital Age Learning Experiences and Assessments Teachers design, develop, and evaluate authentic learning experiences and assessment incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS·S.
      a. Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
http://www.iste.org/docs/pdfs/nets-t-standards.pdf?sfvrsn=2

A project that teach's this skill would be from this website:
http://blogs.edweek.org/teachers/teaching_now/2012/06/frog_dissection_goes_virtual.html

"The district's Assistant Superintendent of Curriculum/Instruction, Rebecca Fleck, outlined the decision at a recent school board meeting, saying that a virtual dissection is "a good, if not a better, learning experience than hands-on dissection." She argued that errors made by students in real dissections can sometimes ruin the entire experience, and that more high schools and universities across the country are using virtual dissections in their classes."

We would use with future students to support the content area learning of science.

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